Digital transformations, the human element

The evolution of man being halted by a robot

As a child of the 70’s I’m no stranger to the stories of people losing their jobs to automation and industry. Throughout the 80’s and 90’s redundancies featured in the news as world changes and technology took their toll on mining and manufacture. Even in the early 2000’s at the…

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Wireframes – Remember what it is

I’ve had two dogs in my life, growing up; Goldie (a Golden retriever – not my naming) and Shamus (an Irish rescue Border Collie). By the time Shammy came around, I was already heavily into computer programming with all the dreams of being a videogame maker, so I naturally took…

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Thinking about accessibility

This shouldn’t really be an isolated consideration in UX design. We are after all designing access to services for people with many different user stories dictated by their context, circumstance and ability. We might observe that a mobile device is a “disabled” user of the web in as much as…

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Fair Selection – Wizard or warrior

The early days of arcade and fantasy were terribly socially prescriptive. Never mind assuming an avatar’s sexuality or dietary preferance; one was either a Wizard, a Barbarian, a Dwarf or a Valkyre. Good lord. It amazes me, forty years after Atari’s Gauntlet game, that people, formally trained in the arts…

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Beauty vs Business – “Don’t bold the price”

A selection of menus listing the price down the right hand side

Consider the humble menu Author and restaurateur, Ryan Gromfin had some interesting theories on menu engineering, and so carried out studies in food menu design. His findings proved his theories of how very particular design considerations could increase average per-head orders. Generally speaking Ryan advocates: Removing the currency sign from…

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Future Fan – The ownership of relationships

Consider an eight year old playing Lego Indiana Jones on an XBox. Certainly a fan of XBox. Very likely a fan of Lego. Hopefully of Indiana Jones, and as the third Lego game they’re playing that year, unknowingly a fan of game maker; Traveller’s Tales (TTGames). These are very fragmented…

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Context is king

It seems to be a bit of a buzz term these days, as I hear all sorts of people mentioning contextual design. But in general it feels that its only being described at a fraction of it’s full scope, often focussing on what might be happening on a particular interactive…

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